Resource icons
In-game information is now a bit less wordy and a bit more icony.
At the top of the screen there is now a display showing current number of mustelids (adult and child), the current number of beds (big and small) and, if playing survival mode, the number of owls currently hunting.
The list of resources in the top bar now looks like this:
When you are thinking about building or upgrading, the cost of resources will be shown at the bottom of the screen like this (and similar with a + if you are gathering resources):

This update also brings performance improvements. For devices with lower-end graphics cards (such as laptops), try going to the settings (top left at main menu) and turning everything off or down.
The game was originally designed to handle something like six to ten mustelids. The players have been really pushing this with their populations of 30 or more! Some optimisations beneath the hood have made a big difference to the impact that these mustelids are having on game performance.
From in 0.1.8
To in 0.1.9
Got feedback? Post it in below or in the Discord server!
For more information about this latest release (0.1.9) see the main page.
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Mustelia
First-person mustelid village management.
Status | In development |
Author | bobthefish |
Tags | Animals, building, First-Person, flat-shading, house-building, Low-poly, Management |
Languages | English, Spanish; Castilian, Spanish; Latin America |
More posts
- Fruit and facts24 days ago
- Ball and bookDec 28, 2024
- Owls and lightsDec 21, 2024
- Prototype completed!Dec 30, 2020
- Entire prototype changelogDec 28, 2020
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