Prototype completed!


Where this project goes from here is up to you! If you enjoy it and think I should continue developing it, please write a comment below. I particularly need to know where I should go from here in terms of content and features. There are a lot of technical things I would improve moving out of prototype stage (e.g. improving pathfinding, optimising performance, etc.) and obvious things that are missing (e.g. sound, missing graphics/animations, options menu, etc.) but what I am particularly keen to hear from you is what you would love to see in the game. The game would always be first-person mustelid management, but outside of that, anything could happen!

  • Is the game fun to play yet? Why/why not?
  • How could this game develop so you would enjoy it more? (e.g. villagers can have children, more building pieces/styles, more technologies to develop, farming, more threats...)
  • Alternatively, would you prefer a different setting? (e.g. crew of a space freighter, nomads in a desert caravan, underwater in a cyberpunk coral reef, explorers on random planets...)

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