Prototype completed!
Mustelia » Devlog
Where this project goes from here is up to you! If you enjoy it and think I should continue developing it, please write a comment below. I particularly need to know where I should go from here in terms of content and features. There are a lot of technical things I would improve moving out of prototype stage (e.g. improving pathfinding, optimising performance, etc.) and obvious things that are missing (e.g. sound, missing graphics/animations, options menu, etc.) but what I am particularly keen to hear from you is what you would love to see in the game. The game would always be first-person mustelid management, but outside of that, anything could happen!
- Is the game fun to play yet? Why/why not?
- How could this game develop so you would enjoy it more? (e.g. villagers can have children, more building pieces/styles, more technologies to develop, farming, more threats...)
- Alternatively, would you prefer a different setting? (e.g. crew of a space freighter, nomads in a desert caravan, underwater in a cyberpunk coral reef, explorers on random planets...)
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Mustelia
First-person mustelid village management.
Status | Prototype |
Author | bobthefish |
Tags | Animals, building, First-Person, flat-shading, house-building, Low-poly, Management |
Languages | English |
More posts
- Entire prototype changelogDec 28, 2020
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